> ACCESSING REDACTED RECORD...

> ACCESSING REDACTED RECORD...

Project:

Project:

File: LUKE // Status: Unresolved

File: LUKE // Status: Unresolved

> CLASSIFIED RECORD // NOT YET RESOLVED

It's an open case.

This isn't a haunting.

Luke was never meant to be remembered.

last known location.

LOG: 04:11:32 // SUBJECT DETECTED

LOG: 04:11:32 // SUBJECT DETECTED

> CLASSIFIED RECORD // NOT YET RESOLVED

It's an open case.

This isn't a haunting.

Luke was never meant to be

remembered.

Case Files

Case Files

> 10 more entries available in restricted archive. 🔒

> 10 more entries available in restricted

archive. 🔒

FILE-05-302 // CORRUPTED.

FILE-05-302 // CORRUPTED.

Notes: “The subject was seen... [DATA EXPUNGED]

Notes: “The subject was seen...

[DATA EXPUNGED]

Subject:

FILE-04-

Notes: Still speaks when no one is around.
Voice logs show whispers captured 13 hours

after subject left frame.

Notes: Still speaks when no one

is around. Voice logs show

whispers captured 13 hours

after subject left frame.

Subject: (alias: ‘Luke’?)

Subject:

(alias: ‘Luke’?)

File ID: FILE-04-666

Notes: Scratching starts at

3 AM every night. It always

stops when the

hallway light flickers.

Notes: Scratching starts at 3 AM every

night. It always stops when the

hallway light flickers.

Subject:

File ID: FILE-04-209

DO NOT TRUST THE

BLUEPRINT

Luke

He’s not missing.

He’s **somewhere inside**

— behind the vents, under the floor, watching.

You’re not here to save him.

You’re here because

**someone left this board unfinished**

and now it’s yours.

Trace his steps. Search the walls.

Every clue you find? He’ll know.

The more you learn…

the more he learns **you**.


DO NOT TRUST THE

BLUEPRINT

Luke

He’s not missing.

He’s **somewhere inside**

— behind the vents, under the floor, watching.

You’re not here to save him.

You’re here because

**someone left this board unfinished**

and now it’s yours.

Trace his steps. Search the walls.

Every clue you find? He’ll know.

The more you learn…

the more he learns **you**.


He’s not missing.


He’s **somewhere inside**

— behind the vents, under the floor, watching.

You’re not here to save him.

You’re here because

**someone left this board unfinished**

and now it’s yours.


Trace his steps. Search the walls.

Every clue you find? He’ll know.

The more you learn…

the more he learns **you**.


DO NOT TRUST THE BLUEPRINT

Unfiled Evidence // Subject: Luke

Unfiled Evidence // Subject: Luke

What is NULL?

> CASE BRIEF // DO NOT DUPLICATE

> CASE BRIEF // DO NOT DUPLICATE

Collect scattered files,

memories, photos. Assemble what

they buried.

Case File Fragmentation

Reactive Entity AI

The more you investigate,

the more he adapts. You make

him aware.

Trace Luke's path. Movement

patterns change with each

clue found.

Vent-Centric Movement

Follow vents, footsteps,

whispers. Luke moves.

You listen

Sound as Evidence

Subject: Game Description

Subject: Game Description

Notes: You play as an investigator assigned to reopen a

sealed case. One that was supposed to stay closed. You’ll

search a quiet, condemned home filled with vents, whispers,

and secrets. But Luke, the missing boy, isn’t gone. He never

left. He lives inside the walls now. And the more you

uncover, the more attention you draw.

Some ghosts want to be found.


Luke doesn’t.

File name: Null

File name: Null

> CASE REOPENED // TRACKING LIVE

> Follow NULL. Watch what happens next

What is NULL?

Notes: You play as an investigator

assigned to reopen a sealed case. One

that was supposed to stay closed. You’ll

search a quiet, condemned home filled

with vents, whispers, and secrets.

But Luke, the missing boy, isn’t gone.

He never left. He lives inside the

walls now. And the more you

uncover, the more attention you draw.

Some ghosts want to be found.


Luke doesn’t.

> CASE REOPENED // TRACKING LIVE

> Follow NULL. Watch what

happens next

You know he’s still out there.

You know he’s still out there.

You’ve seen the case file.

REC ●

Stay close. We’ll contact you when the file reopens.

Stay close. We’ll contact you when the

file reopens.

contact@redspiregames.com

© 2025 Redspire Interactive. All rights reserved

Born from shadow. Built to haunt.

contact@redspiregames.com

© 2025 Redspire Interactive. All rights reserved

Born from shadow. Built to haunt.